![]() On bigger open areas, too, its solid and smooth framerate can briefly drop to around 15fps, though this is mercifully rare. Pop-in features, especially at the start of runs, can be a real nuisance, and at high speed, you can find ramps rendering after you can adjust yourself to hit them. ![]() While a day-one patch is promised by FoamPunch, there may be a few more tweaks needed to give it the dedicated casual multiplayer fanbase it’s angling for. It’s worth noting that while the bulk of Shredders’ negative experiences come from your own frustrations at failing to land tricks, or getting stuck on very specific secondary objectives, there are a few technical issues holding it back. This dodgy UI sometimes extends to the slopes, where you’ll find yourself missing checkpoints, or not knowing where each run ends. The main menu is the latest to join the shoulder-button-navigation club, and its lack of early tooltips or explainers makes the campaign way more confusing. However, the wider framing of the core game is sometimes confusing. On a technical level, 'Shredders' feels refined, simple, and dependable. They’re dependable and enhance the game as you’re finding your feet you’ll nearly always know if and when you’re going to miss a landing. ![]() The game’s visuals won’t exactly set your world on fire, but they certainly match up to what was promised by FoamPunch’s viral social shares in the months and weeks leading up to release. It’s not only a godsend, but also a game-changer for the snowboarding format not having to start again at the top of a run is one thing, but Reshred actively encourages you to get better, and simply enjoy its approach, much quicker. Shredders’ real strength comes from its Reshred functionality–the ability to redo any trick you failed to land. Luckily, there are usually plenty of natural hazards to make the most of. Most feel realistic enough, though this comes at the expense of some runs offering little in the way of ramps, rails, and funboxes. Once you get into the swing of things, you find yourself quickly ticking off Shredders’ four-dozen or so missions, which take place across seven slopes on its impressively sized map. While the jokes wear a bit thin, or simply fail to emerge, others provide laugh-out-loud moments, such as Zeb Powell complaining that the developers only covered character faces with snoods due to laziness. Your main character, Scotty, soon emerges as a lovable idiot surrounded by other characters who both humor him and find humor in his way of life. Shredders' story mode lurches between silly and surreal.
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